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Samurai shodown anthology wii dolphin
Samurai shodown anthology wii dolphin









samurai shodown anthology wii dolphin
  1. Samurai shodown anthology wii dolphin 480p#
  2. Samurai shodown anthology wii dolphin full#

There is no one mode which has correct geometry and no scaling artefacts, so we have to pick a compromise.ġ.

samurai shodown anthology wii dolphin

I might need to change the resolution depending on what I capture I suppose.ĭespite the awesomeness of the cheat codes, I'm still not satisfied with the presentation of Megaman 9.īasically, all of the display modes are still wrong to various extents.

Samurai shodown anthology wii dolphin 480p#

I was starting to get paranoid because when I played with the cheat on (and I did so for an hour) it looked remarkably similar to how NES Megaman games look emulated on the same device (although at 240p and scaled through the OSSC to 960p, just like with 480p content).

samurai shodown anthology wii dolphin

So it is actually correct, it's just that the capture card might get funky with the resolution on this game. On the right, how it actually looks on the TV (photo taken with my phone). It might be the capture card.Įdit Electric Boogaloo: It was the capture card playing pranks. I don't understand why they complicated this matter so much either.Įdit: There's difference with Mario Kart Wii, but as mentioned, some Nintendo-made games use a less aggressive filterĮdit: Okay, SCRATCH ALL THAT. Maybe we could find another exact value that could help us, but right now it is the best result we can get. With this width, there's no pixel weirdness horizontally. I went ahead and made another shot with the cheat on for that circle. Playing NES games at the correct 8:7 ratio gives very "thin" picture compared to what people is used to with their CRTs forcing 4:3 to everything.

Samurai shodown anthology wii dolphin full#

They tried to hide both horizontal extremes to hide garbage graphics and did not take the full 240p vertically either, so many were essentially showing a 240x224. You also have to have in mind that, while the supposed resolution of NES games was 256x240, theorically, many games did not use them. And the screenshot of the menu you posted is from the Xbox 360 version, which might not help much in this case (but it shows how horribly blurry were the HD versions too). I completely get it looks thinner than one would expect, but it does not suffer from that weird thing your circle picture shows, with certain lines being thicker than others, which is how the game originally is.











Samurai shodown anthology wii dolphin